STATE OF PLAY RULE!!!!
http://www.thisiscolossal.com/2016/05/inks-paintball-meets-pinball-in-a-new-videogame-from-state-of-play/
Ok so this happened: Amazing Pin Ball Art / Game: INKS
"Turning tactile into gaming"
A beautiful and really creative idea for a game. Each frame a piece of art in iteself created by the player and pinball machine.
and this.... Paper engineered video game: Lumino City
Process / video game assembly pics:
Notes
For obvious reasons I love this concept - its made completely out of paper. Not only that - it is a fully functioning video game.....made out of paper! Like HOW? Now i want to know how to do this!
So the plan may be to get up and actually contact this group of extremely talented developers - who like me seem to think outside of the box when it comes to artwork and gaming / production. This is interactivity on a whole new level and the results are of the highest quality - right up my street.
I would love to create my own animation in this way after having a few goes at it over the previous 2 years on this course. I did attempt a fully functioning paper-cut layered GIF in first year and nearly lost my mind trying to figure out how to get everything right. This process however seems to be a little different. The model appears to be the base for the video game, and then the characters / avatars are animated on top of this - using both physical prop techniques and digital overlays. This combination could be the way forward when approaching a possible animated project for 3rd year. All props, models and paper-engineering hand cut and illustrated of course :) Also the larger the model - the more scope for variables and the ability to achieve intricacy within the work seems easier. Bigger is better in this case.
Ok so this happened: Amazing Pin Ball Art / Game: INKS
"Turning tactile into gaming"
A beautiful and really creative idea for a game. Each frame a piece of art in iteself created by the player and pinball machine.

and this.... Paper engineered video game: Lumino City
Process / video game assembly pics:

Notes
For obvious reasons I love this concept - its made completely out of paper. Not only that - it is a fully functioning video game.....made out of paper! Like HOW? Now i want to know how to do this!
So the plan may be to get up and actually contact this group of extremely talented developers - who like me seem to think outside of the box when it comes to artwork and gaming / production. This is interactivity on a whole new level and the results are of the highest quality - right up my street.
I would love to create my own animation in this way after having a few goes at it over the previous 2 years on this course. I did attempt a fully functioning paper-cut layered GIF in first year and nearly lost my mind trying to figure out how to get everything right. This process however seems to be a little different. The model appears to be the base for the video game, and then the characters / avatars are animated on top of this - using both physical prop techniques and digital overlays. This combination could be the way forward when approaching a possible animated project for 3rd year. All props, models and paper-engineering hand cut and illustrated of course :) Also the larger the model - the more scope for variables and the ability to achieve intricacy within the work seems easier. Bigger is better in this case.














































